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Twisted Wand
|
Free |
10 Attack |
— |
Starting wand |
Your default wand. Replace it as soon as you can afford Wingbird. |
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Wingbird Wand
|
200 Gold |
20 Attack |
+5% Attack Bonus |
Roger's shop, Wand section |
First upgrade for new players who need a cheap damage bump. |
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Azure Wand
|
1,000 Gold |
25 Attack |
+10% Attack Bonus, +20 Cooldown |
Roger's shop, Wand section |
Early value pick that adds a little cooldown reduction on top of attack. |
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Trinity Silverbeak Wand
|
3,330 Gold |
33 Attack |
+33% Max HP, +33 Cooldown |
Roger's shop, Wand section |
A survivability-focused step between Azure and Demon Trident. (Some player guides list 3,333 Gold and a flat +333 HP.) |
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Demon Trident Wand
|
8,000 Gold |
30 Attack |
+15% Attack Bonus, +10% Crit Rate |
Roger's shop, Wand section |
Mid-game jump for players already farming Gold at a steady pace. |
| — |
Dark Prism Wand
|
10,000 Gold |
30 Attack |
+20% Attack Bonus, +20% Dark Damage |
Mysterious Merchant |
Best for Dark builds — pairs with Night Wraith and the Thestrals race. |
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Ice Star Wand
|
20,000 Gold |
40 Attack |
+20% Attack Bonus, +50 Cooldown Reduction |
Inside the waterfall next to the starting village |
Strong late upgrade if you want faster spell rhythm and better repeat damage. |
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Ember Staff Wand
|
30,000 Gold |
44 Attack |
+20% Attack Bonus, +30% Crit Rate |
Tree house parkour near the starting village |
Highest raw attack in World 1 and a strong goal for bossing and fast farming. |
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Coreflame Rod (Ember Wand)
|
50,000 Gold |
30 Attack |
+30% Attack Bonus, +30% Crit Rate, +30 Cooldown |
Top of the volcano, Sea of Oblivion |
The endgame New Mainland wand. Lower base attack but the strongest all-round bonuses for hybrid builds. |