Wizard Alchemy Materials Guide
Use this page to check every known Wizard Alchemy material, Magic Power value, drop source, shard effect, and farming priority before you brew a potion. If you are stuck because a potion needs more Magic, start here instead of wasting rare drops.
Best materials for new players
New players should farm Blueberries, Withered Mushrooms, Seagull Eggs, Goblin Fingers, and chests first. These sources are easier to repeat and let you practice brewing without burning rare late-game drops.
Beginner routeHigh Magic items are potion fuel
Furnace Core, Copper Earring, Goblin Bone, and Flame Crest are better saved for bigger potion targets. Do not throw them into early recipes unless you already counted the total and know what potion you are chasing.
High-value routeShards change element chances
Ice, Wind, Fire, Earth, Light, and Dark Shards are different from normal materials. They are used when the element matters, not when you simply need more Magic Power for a higher potion threshold.
Shard guideHow Materials Work in Wizard Alchemy
Materials are the backbone of the potion system. Each ingredient you add changes the brewing attempt, so the best players treat materials like a route, not random loot.
Normal materials add Magic
Most ingredients have a Magic Power value. Higher values help reach bigger potion targets, but using too much value on a small target can waste your best drops.
Shards help with element
Elemental shards are for element direction. They are useful when you care about Ice, Wind, Fire, Earth, Light, or Dark outcomes more than raw Magic totals.
Loot comes from many routes
You can get materials from gatherable objects, chests, normal enemies, stronger mutant enemies, and bosses. Your current strength decides which route is worth farming.
Do not carry everything forever
If your inventory gets crowded, sell or spend low-priority extras. Keep enough small materials for recipe adjustment and save the rare drops for planned attempts.
All Wizard Alchemy Materials
Search by material name, enemy, source, element, or use the buttons to show only normal Magic materials or elemental shards.
| Material | Magic / Effect | How to get it | Best use | Farming note |
|---|---|---|---|---|
| Blueberry | 3 Magic Power | Blueberry Bushes, Chests | Starter brewing and tiny Magic adjustments. | Grab these whenever you pass bushes. They are weak alone but excellent for reaching small totals cleanly. |
| Withered Mushroom | 4 Magic Power | Mushroom Clusters, Chests | Early potion attempts and small recipe planning. | Pair with Blueberries or Seagull Eggs when you need a controlled total without spending enemy drops. |
| Seagull Egg | 5 Magic Power | Bird Nests, Chests | Clean early totals and beginner potion practice. | A simple value that combines well with Blueberry and Withered Mushroom for starter potions. |
| Dwarf Emblem | 12 Magic Power | Pickaxe Dwarf, Warhammer Dwarf, Chests | Bridge between starter totals and mid-game potion prep. | Useful when you are ready to farm Dwarf enemies but still need flexible values. |
| Golden Tooth | 13 Magic Power | Warhammer Dwarf, Pickaxe Dwarf, Chests | Mid-value potion building. | Do not spend it on a recipe that common gatherables can complete. Save it when you need the exact value. |
| Goblin Finger | 15 Magic Power | Knife Goblin, Archer Goblin, Chests | Strong early enemy drop and mid-game setup. | Farm Knife Goblins when you can fight safely. This is one of the first enemy drops that feels valuable. |
| Flame Crest | 19 Magic Power | Warhammer Dwarf, Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf King Boss | Mid-game and fire-related planning. | Save it for bigger potion attempts unless you are farming Dwarves consistently. |
| Goblin Bone | 21 Magic Power | Archer Goblin, Knife Goblin, Chests | Higher mid-game potion totals. | Good when you have outgrown tiny starter combinations and need larger jumps toward 40+ Magic targets. |
| Copper Earring | 30 Magic Power | Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King Boss, Archer Goblin | Major late-mid potion building. | A strong material for large totals. Count carefully before adding it because one extra high-value item can overshoot your plan. |
| Furnace Core | 43 Magic Power | Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf King Boss | Highest-value potion attempts. | Do not use this casually. It is best saved for planned mid-game or late-game potion targets. |
| Light Shard | +50% Light element chance | Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests | Light element potion attempts. | Use when the element matters. Do not treat it as a normal Magic Power item. |
| Dark Shard | +50% Dark element chance | Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests | Dark element potion attempts. | Mutant enemies are especially important if you are targeting Dark or Light outcomes. |
| Ice Shard | +50% Ice element chance | Chests | Ice element potion attempts. | Open chests while farming other materials so shard hunting does not feel like a separate chore. |
| Wind Shard | +50% Wind element chance | Chests | Wind element potion attempts. | Useful when you want a Wind result, but it does not replace normal Magic materials. |
| Fire Shard | +50% Fire element chance | Chests | Fire element potion attempts. | Save for recipes where a Fire outcome improves your build or farming route. |
| Earth Shard | +50% Earth element chance | Chests | Earth element potion attempts. | Useful for Earth-focused results, especially once you understand which potion outcome you want. |
Showing all known materials and shards.
Best Beginner Material Farming Route
This route is for players who just joined Wizard Alchemy and want enough ingredients for early potions without getting stuck against enemies that are too strong.
Collect map resources
Start with Blueberry Bushes, Mushroom Clusters, and Bird Nests. These are safe, repeatable, and perfect for learning how Magic totals work.
Open every chest you can
Chests can help with normal materials and shards. Make chest checks part of your normal loop instead of only farming one enemy group.
Farm weak Goblins
When combat feels comfortable, farm Knife Goblins and Archer Goblins for Goblin Finger and Goblin Bone. Practice dash timing so you do not waste time walking back.
Brew, test, repeat
Use the materials on early potion targets, test the spell, then return to the route. If a potion speeds up farming, keep it in your normal loop.
When to Farm Dwarves, Mutants, and Bosses
Do not rush high-value material farming before your character can clear fights quickly. Dwarf and mutant routes are better when you already have a useful spell, a comfortable wand, and enough movement control to avoid taking free damage.
Once your early route is stable, begin targeting Warhammer Dwarves, Pickaxe Dwarves, Mutant Warhammer Dwarves, Mutant Archer Goblins, and the Dwarf King Boss. These sources can drop materials such as Dwarf Emblem, Golden Tooth, Flame Crest, Copper Earring, and Furnace Core.
Furnace Core
Furnace Core has the largest Magic Power value on this page. Save it for planned 40+ Magic, 70+ Magic, or 99 Magic attempts instead of throwing it into an early craft.
Copper Earring
Copper Earring is strong enough to change the entire recipe total. Before adding it, check your target potion and make sure the value helps instead of overshooting.
Flame Crest and Goblin Bone
These sit in the useful mid-value range. They are not as rare as your strongest materials, but they are still too valuable to waste on tiny experiments.
Elemental Shards Guide
Shards are best used when your goal is an element, not when your goal is only a higher Magic number. Keep them for attempts where the element can change your build or route.
| Shard | Effect | Source | When to use it |
|---|---|---|---|
| Light Shard | +50% Light element chance | Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests | Use for Light element attempts after you can farm stronger enemies. |
| Dark Shard | +50% Dark element chance | Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests | Use for Dark element attempts, especially if your build wants that element. |
| Ice Shard | +50% Ice element chance | Chests | Use when chasing Ice outcomes or pairing with Ice-focused routes. |
| Wind Shard | +50% Wind element chance | Chests | Use when you want a Wind result instead of a random element. |
| Fire Shard | +50% Fire element chance | Chests | Use for Fire attempts after you already have enough normal Magic value. |
| Earth Shard | +50% Earth element chance | Chests | Use for Earth attempts when survivability or Earth spell outcomes matter. |
Material Planning for Potions
The safest way to craft is to pick a potion target first, then choose ingredients that reach the number without wasting rare materials.
| Potion stage | Example targets | Material approach |
|---|---|---|
| Starter | Wind Blade, Rock Blast, Ice Spike | Use Blueberry, Withered Mushroom, Seagull Egg, and a few low-risk chest drops. |
| Early enemy drop stage | Better early combat attempts | Add Goblin Finger or Dwarf Emblem only when the value helps your exact target. |
| Mid-game | Lithe, Fire Arrow, Earth Shield, Ice Turtle | Begin using Golden Tooth, Flame Crest, Goblin Bone, and saved chest materials. |
| Late mid-game | Tornado, Meteorite, Earth Spike | Plan around Copper Earring, Furnace Core, and multiple high-value drops. |
| Late game | Frost Thorns, Dragon Breath | Do not attempt casually. Build a stable route, save your best materials, and check every total before brewing. |
Before You Brew, Ask These Questions
What potion am I trying to get? Do not add materials until you know your target range.
Can common items do this job? If yes, save rare enemy drops for later.
Will this item push me too far? High Magic materials can skip past the result you wanted.
Do I need an element? If yes, add a shard when you already have enough Magic value.
Can I replace this material quickly? Spend easy items more freely and treat boss or mutant drops as planned resources.
Open potion listSmall adjustment materials
Keep a stack of Blueberries, Withered Mushrooms, and Seagull Eggs because they help you hit clean totals. These are useful even after you unlock stronger drops.
Rare drops and shards
Save Furnace Core, Copper Earring, elemental shards, and other strong drops for planned attempts. Spending them randomly can slow your next upgrade.
Extra clutter
If you have too many duplicate low-priority materials, sell extras to Lombart on Departure Isle or use them in practice brews. Empty space matters during farming routes.
Where to Go After This Page
Materials connect to every other part of Wizard Alchemy. Once you know what to farm, use the next page based on what is blocking you.
Potions
Check potion Magic requirements before spending your materials. This is the page to open when you know the item but not the target.
Potion guideControls
If farming enemies feels slow, practice dash, casting, and camera control before forcing harder routes.
Controls guideBeginner Guide
Follow a full starter route from codes to race rerolls, early farming, brewing, and first spell testing.
Start hereCodes
Redeem active codes before grinding. Race Rerolls can improve farming comfort if you stop at a good race.
Codes pageMaterial and Farming Videos
Use videos when you want to see farming routes, chest paths, enemy locations, or the brewing menu in motion. Use the table above when you need exact values quickly.
Community videos can become outdated after updates, so compare anything you watch with your current in-game experience before spending rare materials.
Open all video guidesWizard Alchemy Materials FAQ
Quick answers for players looking up Wizard Alchemy ingredients, drops, shards, farming routes, and potion planning.
What are materials used for in Wizard Alchemy?
Materials are used for potion brewing. Normal materials add Magic Power to the attempt, while elemental shards help influence the chance of getting a matching element.
What is the strongest material in Wizard Alchemy?
Furnace Core is currently the strongest material listed here by Magic Power, with 43 Magic Power. It should be saved for planned high-value potion attempts.
What materials should beginners farm first?
Beginners should start with Blueberries, Withered Mushrooms, Seagull Eggs, Goblin Fingers, and chests. These sources are easier to repeat and help you learn brewing without risking rare drops.
Where do Goblin Fingers drop?
Goblin Fingers can come from Knife Goblins, Archer Goblins, and chests. They are useful because their 15 Magic Power value is strong for early progression.
Do elemental shards add Magic Power?
No. Shards are not normal Magic Power materials. They are used to improve the chance of getting a specific element such as Ice, Wind, Fire, Earth, Light, or Dark.
Should I sell extra materials?
Yes, if your inventory is getting crowded and the materials are not part of your next potion plan. Keep useful small adjustment materials and rare drops, but sell low-priority extras when you need space.
Where can I sell materials?
Unwanted materials can be sold to Lombart on Departure Isle. Use this when your inventory fills up during farming runs.
What should I do if I cannot farm high-value materials yet?
Return to easier routes, craft a better early potion, practice controls, and upgrade your wand when needed. A route is only good if you can repeat it quickly and safely.