Starmoon Hat for early survival
The Starmoon Hat (1,200 Gold, +20 HP) is the cheapest gear piece and the safest first defensive purchase. If enemies are hitting you while you learn dash timing, this HP cushion makes early routes less punishing.
Use this Wizard Alchemy gear guide to compare robes, wizard hats, HP bonuses, prices, and upgrade timing. Gear will not replace learning spells or buying a better wand, but the right HP upgrade can keep you alive long enough to finish enemy routes, boss attempts, and material farms.
If you are new, do not spend all of your Gold on expensive fashion pieces before your farming route is stable.
The Starmoon Hat (1,200 Gold, +20 HP) is the cheapest gear piece and the safest first defensive purchase. If enemies are hitting you while you learn dash timing, this HP cushion makes early routes less punishing.
Golden Reverie and Starlight pieces cost 8,000–12,000 Gold. If your damage is too low, a wand upgrade may make farming faster than buying high-price defensive gear too early.
Once you reach the volcano, the Lava Wizard's Hat (10,000 Gold) adds +40 HP and 100% lava resistance — essential for farming the Sea of Oblivion safely. Always confirm live prices in Roger's shop before spending.
Use the search box to filter by robe, hat, price, or HP bonus. This guide focuses on gear that is currently listed in public Wizard Alchemy references.
Tip: search robe if you want HP clothing, or hat if you are comparing wizard hats.
| Gear | Type | Listed Bonus | Listed Cost | Best Use | Buy Advice |
|---|---|---|---|---|---|
| Starmoon Hat | Wizard Hat | +20 HP | 1,200 Gold | First hat slot upgrade | The cheapest gear piece and a good first HP buy while you learn movement and enemy spacing. |
| Starmoon Robe | Robe | +30 HP | 1,800 Gold | First robe / early survival | The cheapest robe and a solid second defensive buy after the Starmoon Hat. |
| Golden Reverie Hat | Wizard Hat | +40 HP | 8,000 Gold | Higher HP hat option | Doubles the Starmoon Hat's HP. Buy when your route earns Gold reliably. |
| Starlight Hat | Wizard Hat | +40 HP | 8,000 Gold | Alternative epic hat | Same +40 HP as Golden Reverie Hat at the same price — pick whichever style you prefer. |
| Lava Wizard's Hat | Wizard Hat | +40 HP, +100% Lava Resistance | 10,000 Gold | New Mainland / volcano | Found behind the lava waterfall on the right side of the volcano. The lava resistance is essential for Sea of Oblivion farming. |
| Golden Reverie Robe | Robe | +60 HP | 12,000 Gold | Mid-to-late survival upgrade | The strongest non-event robe by HP. A late-game defensive goal. |
| Starlight Robe | Robe | +60 HP | 12,000 Gold | Alternative epic robe | Same +60 HP as Golden Reverie Robe at the same price — choose for style. |
| Spirit of Nature Hat | Wizard Hat (Event) | +40 HP | 800 Spirit Leaves | Previous Druid Event reward | Bought with Spirit Leaves in the previous Druid Event shop. Treat current availability as untested unless the event returns. |
| Spirit of Nature Robe | Robe (Event) | +60 HP | 1,200 Spirit Leaves | Previous Druid Event reward | Previous event-shop robe with the same HP as the top gold robes. Treat current availability as untested. |
The current gear route is simple: find Roger, open the shop, then switch to the correct equipment tab.
Roger is the shop NPC players use for several early purchases. If you are new, check your nearby village or starting hub area first, then look for shop prompts around NPCs.
Walk close enough for the interaction prompt, then open the shop. If the prompt does not appear, adjust your camera and position, or step away and approach again.
Gear is not all in one row. Use the shop tabs or section buttons to switch between robes and hats. Read the name, cost, and HP bonus before buying.
Before buying expensive gear, check whether you also need Gold for a wand upgrade. If the next enemy route is slow, damage may be more useful. If you are dying, HP is more urgent.
This route is meant for practical progression, not cosmetic collecting. It assumes you want to survive fights and still save Gold for wands and other upgrades.
Buy this first if you are brand new and want a cheap safety net. At 1,200 Gold for +20 HP, it is the cheapest gear piece and helps while you learn dash timing and enemy spacing.
Add the robe slot next for another +30 HP at 1,800 Gold. Together the two Starmoon pieces give a solid early HP cushion without a huge investment.
Once your route earns Gold reliably, upgrade to the +40 HP hat at 8,000 Gold. Starlight Hat is an identical-stat alternative at the same price.
For New Mainland, grab the Lava Wizard's Hat (10,000 Gold) for lava resistance, then the +60 HP Golden Reverie or Starlight Robe (12,000 Gold) as your late-game defensive goal.
Gear improves survival, but a better wand can make the same farming route much faster. If you are surviving fights but killing enemies slowly, check the Wands guide before spending thousands of Gold on defensive equipment.
Do not think about robes and hats in isolation. Match gear to the problem that is slowing you down.
If enemies are knocking you out before you can finish a route, buy the best HP upgrade you can reasonably afford. Start with cheap robe value, then add a hat once your Gold income is steady.
Also practice dashing with Q, because gear helps but movement prevents damage entirely.
If you end fights with enough HP but enemies take too long to defeat, defensive gear is not the main bottleneck. Check your wand, potion element, spell rotation, and race bonuses instead.
Use Potions for spell unlocks and Wands for attack upgrades.
For boss attempts, HP gives more room for mistakes, but you still need good spell timing. A defensive gear set plus a strong wand and practiced camera control is better than buying one expensive item and hoping it carries the whole fight.
Both gear types help survival, but their prices and timing feel different for new players.
The Starmoon Hat is the cheapest gear piece at 1,200 Gold for +20 HP, making hats the first gear type most players should check. Golden Reverie Hat and Starlight Hat both reach +40 HP at 8,000 Gold.
The standout is the Lava Wizard's Hat (10,000 Gold): +40 HP plus 100% lava resistance, found behind the volcano lava waterfall. It is effectively required for safe New Mainland farming.
Robes give more HP per piece but cost more. Starmoon Robe is the cheapest at 1,800 Gold for +30 HP, while Golden Reverie Robe and Starlight Robe both reach +60 HP at 12,000 Gold.
The Spirit of Nature Robe (1,200 Spirit Leaves) matched the +60 HP top robes during the Druid Event, but it should be treated as previous-event gear unless it returns.
A few simple habits will save you a lot of Gold while Wizard Alchemy is still changing.
Some gear names sound stronger than the listed HP suggests. Buy based on the current tooltip and your actual gameplay problem, not only the rarity or name.
HP helps you survive mistakes, but dash timing, camera control, and spell spacing reduce how often you get hit. Read the controls guide if combat still feels awkward.
If your route is safe but slow, damage upgrades can be better than more HP. Check the wand list before committing to expensive hats or robes.
Roger's shop has multiple sections. Make sure you are in the correct robe or wizard hat area before assuming an item is missing.
Prices, names, and stats may change as the game develops. Use this guide as a guide, then verify in game before purchasing.
Gear adds HP. Potions unlock spell options. Wands improve your attack setup. Good builds combine all three instead of relying on one item type.
Use videos when you need to see the shop location, early route, or upgrade timing in action. Community videos may update faster than text guides, but always check the in-game shop before spending Gold.
Watch this type of video if you need to see how players move through the starting area and decide when to buy early gear.
Use upgrade videos to compare whether your next Gold purchase should be a wand, robe, or hat.
If you are losing HP too quickly, movement practice may help more than another expensive defensive item.
Fast answers for players comparing robes, hats, and Gold spending.
The main gear categories currently listed are Wizard Robes and Wizard Hats. Both are equipment pieces that increase HP, making them useful when you need more survivability during farming, exploration, and enemy fights.
Go to Roger's shop, interact with him, and open the shop menu. From there, switch to the Wizard Robe section for robes or the Wizard Hat section for hats. Read the current price and HP bonus before buying.
For most new players, the Starmoon Hat is the easiest first gear item because it is the cheapest piece at 1,200 Gold and gives an immediate +20 HP. The Starmoon Robe (1,800 Gold, +30 HP) is the next practical upgrade.
Hats are the cheaper entry point (Starmoon Hat at 1,200 Gold), while robes give more HP per piece but cost more (top robes are +60 HP at 12,000 Gold). The best setup uses both slots. The Lava Wizard's Hat is also uniquely valuable for its lava resistance in New Mainland.
The listed robe and hat bonuses focus on HP, not spell damage. If your problem is slow farming, check wands, potions, race bonuses, and spell rotation instead of only buying more defensive gear.
Buy Starlight gear only after checking the live in-game tooltip. Public listings show some Starlight pieces with HP values that may not look better than cheaper options, so confirm whether you want the item for stats, rarity, style, or collection value.
Yes. Wizard Alchemy can receive updates, and shop items may change. Treat this guide as a planning guide, then confirm all item stats inside the game before making expensive purchases.
Look for Roger in the shop area, approach until the interaction prompt appears, and check the shop tabs. If you still cannot find it, use the videos guide or beginner guide to see the starting area path.