Keep Thestrals
Thestrals is the race most players should celebrate immediately. It is rare, powerful, and useful across story progression, mob farming, and bosses. If you roll it, stop rerolling unless a future update changes race balance.
Use this race tier list before spending your Race Rerolls. The goal is simple: keep races that help you clear mobs, farm materials, survive bosses, and move faster through the Wizard Alchemy Roblox world.
Thestrals is the race most players should celebrate immediately. It is rare, powerful, and useful across story progression, mob farming, and bosses. If you roll it, stop rerolling unless a future update changes race balance.
Werewolf is not the flashiest race, but it gives direct combat value without asking you to build around one element. For a new account, Werewolf is a comfortable stopping point until you earn more rerolls.
Ice Crystal and Fiendish Demon can be excellent if your potion and spell setup uses their element. They are weaker if you ignore that element, so do not rank them by rarity alone.
This table is written for decisions, not just collecting names. Check the “keep or reroll” column before spending another race reroll. Some race data can shift after balance updates, so check the in-game race menu whenever exact numbers matter.
| Tier | Race | Rarity / Chance | Why it ranks here | Keep or reroll? |
|---|---|---|---|---|
| S | Thestrals | Legendary / about 1% | Top overall DPS option with strong damage pressure, dark damage value, mobility bonuses, and skill speed. Great for both clearing and bossing. | Keep. Do not reroll this unless you are testing for fun. |
| A | Stellar Ambassador | Epic / around 4–5% | Strong general attack and skill speed value, plus burst movement after dealing damage. It does not lock you into one spell element. | Keep. Excellent for progression and farming. |
| A | Death Eater | Rare / about 10% | Useful solo sustain because it can restore health after kills while still offering attack value. Especially comfortable for long farming sessions. | Keep. Very good if you play solo. |
| A- | Fiendish Demon | Epic / about 5% | High value for fire-focused players. The fire damage bonus can feel much stronger than a general stat when your potion path supports it. | Keep for fire builds. Reroll only if you hate the health tradeoff. |
| A- | Ice Crystal | Epic / about 5% | Excellent if you are using ice spells and want more durability. The movement penalty can feel rough, but the element bonus is strong in the right setup. | Keep for ice builds. Consider rerolling if speed matters more to you. |
| B | Undead | Rare / about 10% | Survival-focused race with a safety effect that can save bad fights. Not the fastest farming race, but forgiving for learning bosses. | Keep temporarily. Upgrade later if you have spare rerolls. |
| B | Werewolf | Rare / about 10% | Simple early-game power: extra health, attack, movement, and jump. It helps immediately and does not require a special build. | Keep early. Reroll later for S or A tier. |
| C | Elf | Uncommon / about 15% | Nice movement and jump bonuses, but less direct damage than better races. Useful while exploring but not a long-term target. | Temporary keep. Reroll after codes or rewards. |
| C | Tree Spirit | Uncommon / about 15% | More regeneration and a little health can help new players, but the movement penalty makes farming feel slower. | Temporary keep. Better than Human, worse than Rare+. |
| D | Human | Common / about 25% | No meaningful combat bonus. Human is the baseline race you want to replace as soon as you have free rerolls. | Reroll. Use active codes first. |
Do not press reroll just because a race is not number one. The best approach depends on how many free rerolls you have and whether you already have a race that helps you progress.
Before spending anything, claim the current Wizard Alchemy codes. The launch codes give Race Rerolls, which means new players can escape Human quickly.
Open codesIf you roll Werewolf, Death Eater, or Undead early, think before rerolling. A usable Rare race can carry your first farming sessions while you unlock better spells.
Once you understand your potion path, reroll toward Stellar Ambassador, Death Eater, Fiendish Demon, Ice Crystal, or Thestrals. This is where build identity starts to matter.
If Thestrals appears, lock it in. Rolling past a 1% race can waste many attempts and leave you weaker than before.
A tier list is helpful, but your real best race depends on what you are doing today. Farming materials, pushing bosses, and testing spells can all prefer different bonuses.
Thestrals is the safest answer for raw damage. If you do not have it, choose Stellar Ambassador for general attack and skill speed, or use Fiendish Demon / Ice Crystal when your spells match their element.
Fast farming wants a mix of kill speed, movement, and low downtime. Death Eater is comfortable because sustain reduces potion breaks, while Stellar Ambassador feels smooth because of speed and attack value.
Boss fights punish slow reactions and weak sustain. Thestrals is still the dream pick, but Undead can help learning fights because its survival tools forgive one major mistake.
New players should not chase perfection immediately. Your first goal is to leave Human, then settle on any race that makes early fights easier. Werewolf is a great early stop because it is easy to understand and useful immediately.
These short notes help you decide quickly when a race appears on your screen. They are especially useful if you are rolling on mobile and do not want to keep switching between tabs.
Keep immediately. This is the kind of roll that can change your entire account. It fits most content because it brings damage, pressure, speed, and utility.
Keep for smooth progression. It is beginner-friendly because the bonuses are broad and do not require you to force one element.
Keep if you farm solo. Kill-based sustain is valuable when you grind mobs for materials or push through long sessions.
Keep if you enjoy fire spells. The race is not just about rarity; it shines when your potion route supports fire damage.
Keep if you want an ice-focused build with extra durability. Watch the movement penalty, especially while farming routes.
Keep temporarily if you die often. It is less explosive than top DPS races, but survivability can be the difference between clearing and restarting.
Keep early because it gives simple combat stats. Later, you can reroll it when you have enough spare attempts to chase an A or S tier.
Use temporarily for movement and jumping. It feels better than Human while exploring, but it lacks the damage scaling you eventually want.
Useful only as an early comfort pick. Extra regeneration is nice, but slower movement makes grinding feel worse over time.
Use video guides when you want to see races in action instead of reading stat text. A good tier list video should show the race menu, explain why a race is strong, and warn you before you waste rerolls.
If a video disagrees with this page, check the upload date and the current in-game stats. Wizard Alchemy is new, so race rankings can change quickly after balance patches.
Video embeds use youtube-nocookie.com. Always compare the video date with the current game version before spending rare rerolls.
Most bad reroll decisions happen because players chase a perfect tier without thinking about their current progress. Avoid these mistakes and your codes will go much further.
If you only have a few attempts left, keeping Werewolf, Death Eater, or Undead can be smarter than gambling everything. A helpful race now is better than ending on Human.
Fiendish Demon and Ice Crystal are powerful when your build supports them. If you are not using fire or ice spells, their value drops compared with more general races.
Wizard Alchemy is still changing. If a race receives a new passive, a damage change, or a rarity adjustment, older videos and screenshots can become outdated.
Quick answers for players checking races, rerolls, and build choices.
Thestrals is the best overall race for most players because it brings strong damage, dark damage pressure, mobility, and skill speed. It is also very rare, so you should keep it immediately if you roll it.
Yes. Human has no useful combat bonus compared with the other races. Redeem active Wizard Alchemy codes first, then use those Race Rerolls to leave Human as early as possible.
Werewolf is good for early progression. It gives direct stats that help in normal fights, and it is a safe stopping point if you do not have many rerolls left.
They can be better when your build uses their element. Ice Crystal is better for ice-focused spell paths, and Fiendish Demon is better for fire-focused paths. Death Eater is easier to use because its sustain and attack value are more general.
Start with active codes on the Codes page. Current launch codes reward Race Rerolls. You can also check the in-game shop, but free codes should always be claimed first.
Yes. Wizard Alchemy can receive balance updates, new potions, new spells, or new races. If a race changes in-game, the best race for farming or bossing can change too.