| Pickaxe Dwarf |
Departure Isle — Forest Area |
Gold 100%, Dwarf Emblem 75%, Golden Tooth 25% |
Early dwarf materials and safe Gold |
Good when you want to practice close-range movement without jumping straight into cave or mutant enemies. |
| Knife Goblin |
Departure Isle — Forest Area and forest near the beach |
Gold 100%, Goblin Finger 75%, Goblin Bone 25% |
Best beginner ingredient loop |
Farm this enemy first if you need Goblin Finger, basic Gold, or a low-pressure route for learning combat. |
| Warhammer Dwarf |
Departure Isle — Beach, Forest Area, Dwarf King Cave |
Gold 100%, Dwarf Emblem 50%, Golden Tooth 38%, Flame Crest 13% |
Mid-game dwarf drops and Flame Crest chance |
Move into Warhammer Dwarf routes when your first wand upgrade and spell rotation make normal goblins feel too easy. |
| Archer Goblin |
Departure Isle — Beach, forest near the beach, Dwarf King Cave |
Gold 100%, Goblin Finger 50%, Goblin Bone 38%, Copper Earring 13% |
Copper Earring attempts and goblin drops |
Respect its range. Dash sideways, avoid fighting several archers at once, and use terrain when your health is low. |
| Mutant Warhammer Dwarf |
Departure Isle — Mountain near Fugitive Orc NPC |
Gold 100%, Dark Shard 50%, Light Shard 50%, Flame Crest 43%, Copper Earring 43%, Furnace Core 14% |
Dark/Light shard route and Furnace Core farming |
Strong farming target once you have better damage. Bring defensive gear or practice dash timing before repeating this route. |
| Mutant Goblin Archer |
Departure Isle — Above Dwarf King Cave near the giant helmet |
Gold 100%, Dark Shard 50%, Light Shard 50%, Flame Crest 43%, Copper Earring 43%, Furnace Core 14% |
Elite archer route and rare material farming |
Dangerous because it combines mutant value with ranged pressure. Fight with space, not panic, and retreat if multiple enemies stack. |
| Dwarf King Boss |
Departure Isle — Dwarf King Cave |
Gold 100%, Flame Crest 43%, Copper Earring 43%, Furnace Core 14% |
Boss Gold route and late material attempts |
Use boss runs when you are confident with cooldowns. If the fight feels slow, upgrade your wand or refine your potion plan first. |